
Ancient Treasures
Ancient Treasures is a team event, so participation helps maximize rewards for the entire clan.
Scroll down to read the plan that our Clan Follows!
Ancients’ Treasure Event Guide
The Ancients’ Treasure event is a two-day clan competition where teamwork and strategy play a major role. Players gather map fragments through daily activities, uncover hidden vaults, and raid them for valuable rewards and event points.
On the first day, the focus is on completing tasks to assemble a full map. Once completed, it reveals the location of a personal treasure vault. Players can attack both their own vault and those shared by clanmates to earn points and increase bonuses for the second phase.
Day two transitions into a follow-up event where clans use the points earned to summon and defeat a powerful enemy squad. Success in this stage leads to high-tier rewards and progression benefits for the entire clan.
Event Highlights
- Map Building (Day 1): Complete daily objectives to collect fragments and reveal your vault location.
- Vault Raiding: Attack vaults to earn points and boost your rewards for the next phase.
- Lower Troop Loss Costs: Units lost during vault battles are significantly cheaper to recover, with reduced permanent losses.
- Clan Rewards: Earn chests, upgrade clan artifacts, and gain valuable resources like Valor and Experience.
- Participation Rules: Players must be in a clan for at least 24 hours to join, and switching kingdoms resets eligibility.
Strategy Tips
- Maximize Vault Level: Your vault strength is tied to your guardsmen level—higher levels mean better bonuses.
- Choose Troops Wisely: Match troop types to vault difficulty to minimize losses and improve efficiency.
- Work as a Clan: Share vault locations in chat to help everyone progress faster.
- Finish Strong: Use the final hour to clear remaining vaults and maximize your total points.
Tin Man Schedule
Clan Plan – Ancients’ Treasure & Rise of the Ancients
Vault Rules & Expectations
- Every member is required to summon a vault/portal.
- You are not required to attack your own vault, but placing one is mandatory.
- Any clan member may start a raid on another member’s vault at any time.
- If you plan to lead a raid, try to start it shortly after placing your vault.
- Vault owners do not lose anything if someone else starts the raid.
- If your vault is placed outside clan territory, you must share the coordinates in clan chat so others can find it.
- Vault attacks do not give personal points, but they contribute to clan reward chests, so participation still benefits everyone.
Coin Spending Priority
After completing vault raids, you’ll earn event coins. Spend them in this exact order:
- Time Artifact → Upgrade until it reaches 13 minutes
- Summons → Target: 4 total
- Bonus Artifact
⚠️ Coins must be used in this order—do not skip or rearrange priorities.
Rise of the Ancients (Day 2)
After the Ancients’ Treasure event ends, the Rise of the Ancients event begins. During this phase, the summons earned will be used to call forth the clan ancient (“Tin Man”).
- Only Superiors can perform the summon.
- Typically, Superior Father handles summons. If unavailable, another Superior will take over.
Summoning Schedule
Summons follow a set schedule:
- 5:00 PM EST (22:00 UTC) – Day 1
- 10:00 PM EST (03:00 UTC) – Day 1
- 10:00 AM EST (15:00 UTC) – Day 2
- 12:00 PM EST (17:00 UTC) – Day 2
- Timing may be adjusted slightly if very few members are online, but not for individual availability.
- If enough players are active, the summon will proceed as scheduled—even if some stronger members are offline.
You can use the timezone converter above to see the accurate time of summons based on your location- If you still need help converting times, contact a Superior or the Leader.
Tin Man Participation
- All online members are expected to join every Tin Man fight.
- These summons are typically level 20–26, making them challenging and requiring full clan effort.
- Send strong, troop-heavy marches to maximize your contribution.
For detailed strategies and marching setups, refer to the full Tin Man tutorial HERE.

Ancients’ Treasure – Key Takeaways
🗺️ Day 1: Map & Vaults
- Complete daily quests to collect 6 map fragments and reveal your vault
- Vault level is based on your guardsmen level
- Level 15+ vaults provide Scientific Tractates for Clan Capital progress
⚔️ Vault Raids (High Value Event)
- Revival cost = ~10% of normal
- Permanent losses = ~5% (very low risk)
- All participants earn Ancients’ Coins after raids
- Coins are used to upgrade Clan Artifacts
💡 This makes vault raiding one of the best value troop events—low losses, high rewards.
🧠 Clan Artifacts (Priority Matters)
Upgrades on Day 1 directly impact Day 2 rewards:
- 📘 Tome (Book): Boosts Valor, XP, and event points
- 🗿 Figurine: Increases number of enemies summoned
- ⏳ Clock: Extends tin man duration
➡️ Stronger artifacts = better rewards on Day 2
⚡ Day 2: Rise of the Ancients
- Superior summons an epic monster squad (“Tin Man”)
- Rewards include massive Valor & Experience
- Performance depends heavily on Day 1 preparation
🛡️ Troop Strategy (From Vault Levels)
✔️ General Rules
- ❌ Never send Catapults (ineffective)
- ✅ Use mercenaries whenever possible
- ✅ Match troops to vault level for best results
- ✅ Align mercs + monsters with your troop type
📊 Troop Guide (Vault VS Troops)
Cascade/Stack Troops to optimize results, Its okay if you do not have the recommended setup of troops- use what you have. Participation regardless of strength helps.
- Levels 5-13: G1 troops (White army)- Use Archers + Riders → avoid melee
- Levels 14: G2 troops (Green army)- Use Archers + Riders, Monsters → avoid melee
- Levels 15-19: G3 troops (Blue army) or G4 (Purple army)- Use Archers + Riders → avoid melee
- Levels 20-23: G3 troops (Blue army) or G4 (Purple army)- Use Mounted only → avoid melee
- Levels 24-29: G4 troops (Purple army) + G5 Griphons- Use Mounted only → avoid melee - No Dragon
- Levels 30-33: G5 troops (Orange army)- Use Flying only, Griffons V (Orange) and monster → No mounted
- Levels 34-39: G6 troops (Red army) - Use Flying only → avoid Beast, Elemental, and Dragon → No mounted
🧙 Captain & Setup Tips
- ⭐ Best captains: Aydae, Amanitor, Alexander (plus mythics)
Not good choices: Stror, Helen, Carter, Farahd, Aurora - ⚔️ Match captain strength to vault level
- 🧩 Use best artifacts & gear for army/guardsmen
- 💎 Premium users: select Great Marshal before attacking
🔥 Final Strategy Reminders
- Follow your clan plan exactly (especially coin spending)
- Coordinate vaults and raids with your team
- Push hard on Day 1 to maximize Day 2 rewards
- All participation = more Valor, XP, and clan progress